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RPG Maker VX Ace Master Script List
This page contains the RPG Maker VXAce Master Script List. It is maintained by the staff and members of http://forums.rpgmakerweb.com/. For any questions or inquiries, please refer to this topic on the -
Damage Formula Reference Guide
Under Construction This page provides a concise reference guide on how to create your own damage formulas in RPG Maker VX Ace. Moderate familiarity with RPG Maker VX Ace project editor is required. Basic arithmetic -
Traits
One of the new features added into RPG Maker VX Ace are Traits. This system allows for an even deeper level of customization amongst actors, classes, equipment, enemies, skills, items, and states. Functions can range -
RGSS
RGSS stands for Ruby Game Scripting System, a library that has been used in RPG Maker engines since RPG Maker XP. It's a Ruby library, and as such, all scripting is done in the -
Suggestion Box
A list of things that would be nice to have in the next installment of RPG Maker! For more on this discussion visit -
Hunter's Mark Skill
This tutorial explains how to create a skill which "marks" a chosen enemy. This mark allows a particular actor to deal more damage to that enemy so long as the mark is up. So, for -
Combining Tiles in Gimp
One of the first things new users often realize when they start mapping in Ace is that THEY WANT MORE!!!! More trees, more furniture, different walls, new flowers, etc. After scouring around for just the -
Tutorial - Element Shifting Boss
This tutorial will explain how to create a boss encounter with an "element shifting" mechanic. The boss will change between two elemental alignments. In each, the boss will cast spells only from that school of -
Tutorials/Mount Eventing
It is common for RPGs to have mounts, animals that can be ridden. This guide will serve to explain how to implement a smooth mount system through simple eventing. Download Demo -
Making Bridges
This tutorial will teach you how to make a bridge that the player can go both over and under. It is entirely event based, and uses no scripts. None -
RPG Maker VX Ace Wiki
Q: When was RPG Maker VX Ace officially released in English? A: March 15, 2012. -
Tutorials/Swapping Party Formation using Events
Suppose your story is at a point where a particular actor must be the leader. There could be any number of reasons why you’re forcing the leader to be that actor: maybe your game -
RPG Maker VX Ace
RPG Maker VX Ace (short RMVXAce, RMAce, VXAce or simply Ace) is the latest version of Enterbrain's RPG Maker series. Although the name suggests that Ace is an add-on to VX, its predecessor -
Changes from RPG Maker VX
RPG Maker VX (RPGツクールVX RPG Tsukūru VX) is the engine predecessor of RPG Maker VX Ace (RPGツクールVX Ace). Judging from the name of RPG Maker -
Howto:Use high color palettized WIndowskins in RPG Maker VX Ace
First off, we need to know what area to edit: first we go to the Window_Base script and locate:#--------------------------------------------------------------------------#* Get Text Colors#-------------------------------------------------------------------------- def normal_color; text_color(0); end;# Normal def system_color; text -
Script Editor
The Script Editor is where you can manage and change the scripts used in your project. You can open the Script Editor by either pressing the fourth button from the right or pressing F11 on -
Tutorials/How to Write a Tutorial
A tutorial explains (in detail) how to accomplish something. It is an opportunity for you to share your knowledge with the rest of the world. Creating a new tutorial can be done in two steps -
RGSS/Variable
In Ruby, variables are, unlike other programming languages, not bound to a specific type. Instead, their type is changed automatically depending on the variable's content. To demonstrate this, let's compare variables in Java -
Actors and Classes
Actors and Classes General, Actors - Extras, Actors - Levels, Actors - Misc, Classes, Features/Traits Script Author Category Sub-Category Notes Example Row Author's Name Category Sub-category Any particular notes regarding the script Dynamic Class -
Script Call Library
A number of scripts support formula-based input and allow you to create very complex mechanics with a few simple formulas, but a significant portion of this potential is lost due to lack of scripting -
Note File Specification
An External Note File, or simply "note file" for short, is a file that is stored separately from the project data. It serves as an extension to the note box that is available to many -
Tutorials/Eventing Your Own Pause Screen
This video tutorial demonstrates how to create your own pause menu using events. Download or draw a "pause" picture of your choice and follow the video! -
Creating Autotiles
https://www.youtube.com/watch?v=nvdf6SM0N0k (skip this one if you already know how) -
Tutorials
This is a list of community tutorials that anyone can contribute to. If you are not sure how to create a tutorial, or are looking for tips on how to improve your tutorials, here are -
Tutorials/Creating a demo for others to debug
The purpose of this tutorial is to explain "debug demo" etiquette and how to make it easier for others to get your project and look at what's wrong. A debug demo is basically a
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