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the damage formula for the four spells should be something like that:

the damage formula for the four spells should be something like that:

+
-b.mhp*0.25

-b.mhp*0.25

+
-b.mhp*0.5

-b.mhp*0.5

+
-b.mhp*0.75

-b.mhp*0.75

+
-b.mhp

-b.mhp

here's the explaination as what happens:

here's the explaination as what happens:

+
'''-''' (will give (instead of reduce if it was a positive value))

'''-''' (will give (instead of reduce if it was a positive value))

+
'''b.''''''mhp''' (a value equal to the maxHP of the target)

'''b.''''''mhp''' (a value equal to the maxHP of the target)

+
'''*0.25''' (time 0.25, which happens to be the same result as one quarter)

'''*0.25''' (time 0.25, which happens to be the same result as one quarter)

'''*0.5''' (time 0.25, which happens to be the same result as an half)

'''*0.5''' (time 0.25, which happens to be the same result as an half)

+
'''*0.75''' (time 0.25, which happens to be the same result as three quarters)

'''*0.75''' (time 0.25, which happens to be the same result as three quarters)

+
(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)

(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)

Latest revision as of 01:20, March 18, 2020
the damage formula for the four spells should be something like that:

-b.mhp*0.25

-b.mhp*0.5

-b.mhp*0.75

-b.mhp

here's the explaination as what happens:

- (will give (instead of reduce if it was a positive value))

'b.' mhp (a value equal to the maxHP of the target)

*0.25 (time 0.25, which happens to be the same result as one quarter)

*0.5 (time 0.25, which happens to be the same result as an half)

*0.75 (time 0.25, which happens to be the same result as three quarters)

(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)