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(Created page with "the damage formula for the four spells should be something like that: -b.mhp*0.25 -b.mhp*0.5 -b.mhp*0.75 -b.mhp  here's the explaination as what happens: '''-''' (will give...")
 
 
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the damage formula for the four spells should be something like that:
 
the damage formula for the four spells should be something like that:
  +
 
-b.mhp*0.25
 
-b.mhp*0.25
  +
 
-b.mhp*0.5
 
-b.mhp*0.5
  +
 
-b.mhp*0.75
 
-b.mhp*0.75
  +
 
-b.mhp 
 
-b.mhp 
   
 
here's the explaination as what happens:
 
here's the explaination as what happens:
  +
 
'''-''' (will give (instead of reduce if it was a positive value))
 
'''-''' (will give (instead of reduce if it was a positive value))
  +
 
'''b.''''''mhp''' (a value equal to the maxHP of the target)
 
'''b.''''''mhp''' (a value equal to the maxHP of the target)
  +
 
'''*0.25''' (time 0.25, which happens to be the same result as one quarter)
 
'''*0.25''' (time 0.25, which happens to be the same result as one quarter)
   
 
'''*0.5''' (time 0.25, which happens to be the same result as an half)
 
'''*0.5''' (time 0.25, which happens to be the same result as an half)
  +
 
'''*0.75''' (time 0.25, which happens to be the same result as three quarters)
 
'''*0.75''' (time 0.25, which happens to be the same result as three quarters)
  +
 
(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)
 
(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)

Latest revision as of 01:20, March 18, 2020

the damage formula for the four spells should be something like that:

-b.mhp*0.25

-b.mhp*0.5

-b.mhp*0.75

-b.mhp 

here's the explaination as what happens:

- (will give (instead of reduce if it was a positive value))

'b.'mhp (a value equal to the maxHP of the target)

*0.25 (time 0.25, which happens to be the same result as one quarter)

*0.5 (time 0.25, which happens to be the same result as an half)

*0.75 (time 0.25, which happens to be the same result as three quarters)

(b.mhp alone is litterally the target's maxHP value, no need to add *1 after it)

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